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Riplash

Riplash

Helene’s alternative form under an aggressive name she’s taken a liking to. Her form is the work of her father figure, Valos. The success of her development marks the final iteration in his once abandoned Mutinal project. Her mission is to hunt down and eliminate anyone attempting to imitate her father’s work and whatever monsters they created in doing so. A task, Helene accepts with ravenous delight.

When I made the decision to design another Mutinal hybrid, I knew I had to avoid making Cynthia Mavren but with different colored lights. She had to stand out from the others because I wanted Helene to be something very distinct within the Mutinal species. Traditionally, the dark scales in the original design created a strong contrast from the glowing lights on the character. To deviate from this meant I had to overcome whatever challenges such a change created. I chose to utilize the color scheme of an albino as I found the idea of using traditionally soft colors like pink and magenta on something truly savage.

The ability for Helene to free change between forms is already a significant change from what was originally the norm for Mutinals. This made for a fun and interesting design process as I needed to ensure both forms were recognizable as the same character. The idea to give Helene a forked tail came into her Mutinal form, giving her a signature weapon of sorts and played into her nickname, Riplash. Helene’s tattoos can also be seen on both forms adding just a little a-symmetry to her overall look.

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Info
Tags:

Character Design, Monster, Creature Design, Space Odyssey,

Artist:

Ferris Smith

Category:

2D Character Design, Character Design, Portfolio

Date:

January 16, 2025